The presence of card games is often problematic. Especially for those who were released specifically on the mobile platform. I wonder what Capcom thinks to finally dare to release their first card game titled TEPPEN.


Selling iconic characters in each of their releases, TEPPEN becomes a vehicle for a rather challenging strategy game for game lovers from Capcom. Is as a Capcom collectible card game able to provide originality and build a good game from TEPPEN? Check out my following review!

A combination of Real-Time Battle and Good Pause

As a card game, it turns out that TEPPEN uses a good blend of mechanisms between real-time strategy interspersed with turn cards. Players will use the playing field with three cards and a straight path. Later this path will light up and determine when the player can attack the opponent's card or character.

The addition of energy also runs in real-time so that the game has a tempo that is quite memorable. What's interesting is the presence of the Action Card which will require the game to change mechanics for a while. Later players will reciprocate the Action Card in turn if this round is started by one of the players.

On the one hand, the presence of the Action cards as well as the real-time combination presented by TEPPEN gives a pretty good rhythm of the game. Players must be responsive and lead the tempo of the game to win and be the best.

Presence of Iconic Characters

Capcom is indeed impressed selling the characters who live in the game series they publish. Just look at the presence of X from the series Megaman, Dante or Vergil from Devil May Cry to Rathalos from Monster Hunter, and others. As a result, this game seems to combine all the characters with just anyone.

In the story in this game, the characters from Capcom's series and franchise are trapped in a place called Land of Illusion. They then conflict with each other and try to find answers from this mysterious place.

The mixture of characters creates a bad synergy. How would it be if Rathalos who became a big dragon appeared as a character and interacted with human figures like Ryu to Dante and X. Not to mention they also used cards that became iconic characters throughout Capcom's franchise.

Even so, it seems like this character preference is not something odd. All back to the player to be able to enjoy the character that has been reduced to a card to be played.

Graphics that are not consistent

One of the shortcomings that are felt in TEPPEN is their inconsistency to present a comfortable graphic for players. The playing field seems very narrow and has the same impact as a combination of graphics that look stiff when turning on the animation. Moreover, there are animated characters and their ability to appear to take a very large portion in the game.

It feels, the neat layout aspect becomes one of the important values ​​that must be considered when making a strategy and card themed game. Because the interface has the same effect on the accessibility of players to digest information and enjoy the game. TEPPEN executes the character's graphic quality with enough detail, but unfortunately, the playing field is left messy and uncomfortable in the eye.

The mechanism of the game that feels shocked

A three-lane and three-card system on a playing field feel like a very small amount. This makes TEPPEN provide a less varied game. This makes it easy for anyone who can stomp easily. Especially if their cards last a very long time with the help of special effects and Action Cards.

This game also doesn't have a mechanism to discard cards so that players will feel the strike when they want to issue a selection of cards. Players are only limited to using five hand cards and two additional card slots that are activated with certain effects. As a result, there are not many combinations and specific strategies to dominate the game.

Although there are still some shortcomings from various aspects, TEPPEN as a whole has fulfilled the requirements to make a fair-themed freemium game. There is indeed a booster pack system for buying cards. However, the variation of characters in it still feels quite balanced and does not make rare cards appear stronger.

In a variety of cards and games, TEPPEN actually offers quite attractive interactions. Each card has several unique keywords and appears varied. If only Capcom and GungHo Online could expand their playing area, it's not impossible if TEPPEN could be one of the most compelling card game releases.


For those of you who like strategy-themed games, TEPPEN offers mechanics that are quite original and interesting to play. The variety of cards in it also feels interesting to play. Unfortunately, the game space and graphics that don't support flexibility still make the game less memorable.

What do you think? Have you had a chance to try this card game made by GungHo and Capcom?